///////////////////////////////////
	// Start player = 7
	player_ndx=7; 
	
	player=m_holdem_state[m_ndx].m_player[player_ndx];

	if (player.m_name_known==1) {
		player7name = player.m_name;
		player7.name = &player7name;
	} else {
		player7.name = NULL;
	}

	if (player.m_balance_known==1) {
		player7balance =  player.m_balance;
		player7.balance=&player7balance;
		player7currentBet  =  player.m_currentbet;
		player7.currentBet=&player7currentBet;
	} else {
		player7.balance= NULL;
		player7.currentBet = NULL;
	}

	// cards
	player7pocketCardA.rank=RANK(player.m_cards[7]);
	player7pocketCardA.suit=SUIT(player.m_cards[7]);
	player7pocketCardB.rank=RANK(player.m_cards[1]);
	player7pocketCardB.suit=SUIT(player.m_cards[1]);
	
	player7.pocketCardA=&player7pocketCardA;
	player7.pocketCardB=&player7pocketCardB; 


	// booleans 
	if (player_ndx==dealerchair) {
		player7dealer=true;
	} else {
		player7dealer=false;
	}
	player7.dealer=&player7dealer;

	if ((player_ndx==userchair)&&(ismyturn==7)) {
		player7myTurn=true;
	} else {
		player7myTurn=false;
	}
	player7.myTurn=&player7myTurn;  

	
	// Has this seat
	player7occupied=is_seated(player_ndx);
	player7.occupied=&player7occupied; 

	// Has joined the game
	player7seated=is_active(player_ndx);
	player7.seated=&player7seated;

	// Has been dealt cards
	player7dealtin=is_dealt(player_ndx);
	player7.dealtIn=&player7dealtin; 

	// Still has cards
	player7folded=player7dealtin&&(!is_playing(player_ndx));
	player7.folded=&player7folded;  

	// TODO 
	//	player7.winner=&player7winner;  
	
	player7position= pos_pf(player_ndx);
	player7.position=&player7position;  

	player7id=7;
	player7.id=&player7id;  

	tableimage.players.push_back(&player7);

	// END PLAYER 7
	///////////////////////////////////